Glassworks CD
The Glassworks CD activities are based on the National Curriculum and are suitable for use by KS1 and KS2 students. Numeracy, ICT, Music, Art, and Reading Skills are the main areas covered with supporting material visiting the remaining areas of the N.C.
Content Summary
The activities have as their common thread the notion of glass and its recycling.
All activities are interactive and although aimed at KS1 or KS2, it is quite possible to use them with either.
On entering the CD you can choose to enter activities for KS1, activities for KS2, Teacher's Notes or web link.
Key Stage One
'Sorted' - The Sorting Game
Prior to the children attempting the activity, it may be necessary to discuss the notion of recycling, and to point out that not all glass items can be recycled in glass banks. Draw particular attention to the spectacles, 'Pyrex' dish and vase, the light bulb and the wine goblet.
To begin: Click on the supermarket bag To deposit the items 'grab and drag' them to the appropriate bin. The game is completed when all items have been put in the correct bins (Don't forget the supermarket bag)
Some children who have played this game enjoyed timing each other to make it more competitive.
Aim: To classify objects into the correct category. Science KS1 - Materials and their properties (Grouping materials)
The Recycling Cycle
Prior to this activity you may like to discuss the recycling process with the children.
(N.B. Cullet is the industry's name for used glass)
The children have to put the process in the correct order to set the glass factory working.
5 pictures are shown with accompanying comments.
Grab and drag the picture to the appropriate number in the sequence.
This activity could be used in conjunction with 'The Recycling Process' as a class discussion in the literacy hour. It is an exercise in sequencing.
The Treasure Island
Message in a bottle
Hidden in the pictures are 7 messages giving information about glass and recycling.
Pass the cursor over the picture
and listen for the auditory clues. The clue will become louder as you pass over
the message. Click on the picture which appears and you will be given a message.
To leave the message and return to the island click on the screen.
Messages:
Glass can never wear out (Tree)
If glass is used over and over again it saves energy (Boat)
Take bottle and jar tops off before putting them in a glass bank (Land behind
tree)
We should never put milk bottles in a glass bank (Edge of water)
To make glass the ingredients must be melted in a furnace (Sun)
glass banks were first introduced to Britain in 1977 (Compass)
Sand, soda ash and limestone are the main ingredients of glass (Edge of beach)
Aim: To raise awareness of glass, its manufacture and recycling.
This automatically leads to Drawing in the Sand on completion.
Drawing in the Sand
This activity enables the children to grab and drag items that might easily be found on the beach (starfish, coral, bottle, stick, pebble, leaves) to create patterns and designs on the screen.
Aim: To enable the children to develop the skill of manipulating a mouse.
Glass Maths - The Checkout
Ten mathematical problems for the children to solve, either working independently or with adult guidance.
All answers are less than 10.
|
1
|
Counting
no. of bottles
|
6
|
|
|
2
|
Counting
in 2s
|
8
|
|
|
3
|
Multiply
by 2
|
8
|
|
|
4
|
Divide
by 10
|
5
|
|
|
5
|
Divide
by 5
|
5
|
|
|
6
|
Divide
by 10
|
3
|
|
|
7
|
Divide
by 5
|
8
|
|
|
8
|
Divide
by 6
|
5
|
|
|
9
|
Divide
by 2
|
6
|
(need to know no. of months in a year) |
|
10
|
Divide
by 5
|
5
|
Aim: To combine some maths with the notion that a number of things can be packaged in glass.
Numeracy strategy - Counting properties of numbers and number division.
Spin the Bottle
A gameshow format where the children are asked questions about glass and recycling. (Multiple choice - 3 options for each question) Each number hides three questions:
|
1
|
B
|
|
2
|
C
|
|
3
|
C
|
|
4
|
A
|
|
5
|
B
|
|
6
|
A
|
|
7
|
C
|
|
8
|
B
|
It may help the children if they
have already visited the Treasure Island.
You may decide that you would like them to carry out research, or seek the information
elsewhere rather than just take three guesses! To maintain interest, it is suggested
that children (working pairs) are given 10 minute sessions on the game - with
an adult if necessary.
Aim: To encourage children
to 'gather information from a variety of sources' (ICT - Finding things out)
Snap!
The old family card game of 'Pairs' brought up to date. We suggest shuffling the cards before starting a game. This is another game that the children like to time.
Aim: To reinforce visual sequential memory.
Ten Green Bottles
The children have a chance to experiment
with:
Sounds: voices - Glass, Moog, Voice, Curlew
Rhythms: tapping a bottle, pouring out a fizzy drink, drum, outer space
Patterns: Up the keys, down the keys, random, round and round
Aim: To enable children to try, without fear of mistakes, to create sounds, which they like, and to discuss why they like or dislike particular pieces. (ICT - Reviewing, modifying and evaluating work as it progresses)
Key Stage 2
Sorted - the Sorting Game
Put the different items into the appropriate bins (some children who have done this like to time each other and make it competitive!)
Prior to the children attempting the activity, it may be necessary to discuss the notion of recycling and point out that not all glass items can be recycled. Draw particular attention to the spectacles, Pyrex bowl and vase, the light bulb and the wine goblet.
To begin: Click on the supermarket
bag
To deposit the items 'grab and drag' them to the appropriate bin. The game
is completed when all items have been put in the correct bins (don't forget
the plastic cap and the supermarket bag)
Some children who have done this enjoyed timing each other and make it competitive.
Aim: To classify objects into the correct category. Science Sc3 - Materials and their properties (Grouping and classifying materials (1a)
The Recycling Cycle
Prior to this activity you may like to discuss the recycling process with the children.
N.B. Cullet is the industry's name for used glass.
The children have to put the process in the correct order to set the glass factory working.
5 pictures are shown with accompanying comments.
Grab and drag the picture to the appropriate number in the sequence.
This activity could be used in conjunction with 'The Recycling Process' as a class discussion in the literacy hour. It is an exercise in sequencing.
The Treasure Island
Message in a Bottle
Hidden in the pictures are 7 messages giving information about glass and recycling.
Pass the cursor over the picture and listen for the auditory clues. The clue will become louder as you pass over the message. Click on the picture which appears and you will be given a message. To leave the message and return to the island click on the screen.
Messages:
Recycling glass will help the world's
resources (TREE)
The glass industry's word for used
glass is 'cullet' (BOAT)
To the ancient Egyptians, glass was
almost as precious as gold. (Land behind tree)
Sand, soda ash and limestone are
the main ingredients of glass (Edge of water)
To make glass the ingredients need
to be heated to about 1500 degrees C (SUN)
The top European country for recycling
is Switzerland (Compass)
Glass banks were first introduced
to Britain in 1977. (Edge of beach)
Aim: To raise awareness of glass,
its manufacture and recycling.
This automatically leads to Drawing
in the Sand on completion.
Drawing in the Sand
This activity enables the children to grab and drag items that might easily be found on the beach (starfish, coral, bottle, stick, pebble, leaves) to create patterns and designs on the screen.
Aim: To enable the children to develop the skill of manipulating a mouse.
Glass Maths
Fill the Crate
Grab and drag the empty milk bottles into the black empty spaces in the crate to create the totals requested by the computer.
(It is possible to work out solutions at the side prior to placing them in the crate)
It may be worthwhile the children keeping a written record of correct results in order to check the relationships.
Aim: Numeracy strategy: solving problems - reasoning about numbers (for years 3 - 6)
Spin the Bottle
A gameshow format where the children are asked questions about glass and recycling. (Multiple choice - 3 options for each question)
Each number hides three questions:
Answers:
|
1
|
B
|
|
2
|
C
|
|
3
|
C
|
|
4
|
A
|
|
5
|
B
|
|
6
|
A
|
|
7
|
C
|
|
8
|
B
|
It may help the children if they have already visited the Treasure Island.
You may decide that you would like them to carry out research, or seek the information elsewhere rather than just take three guesses! To maintain interest, it is suggested that children (working pairs) are given 10 minute sessions on the game - with an adult if necessary.
Aim: To encourage children to 'gather information from a variety of sources' (ICT - Finding things out (1a) to talk about what information they need and how they can find and use it)
Snap!
The old family card game of 'Pairs' brought up to date. We suggest shuffling the cards before starting a game. This is another game that the children like to time.
Aim: To reinforce visual sequential memory.
Ten Green Bottles
The children have a chance to experiment with:
Sounds: voices - Glass, Moog, Voice, Curlew
Rhythms: tapping a bottle, pouring out a fizzy drink, drum, outer space
Patterns: Up the keys, down the keys, random, round and round
Aim: This activity enables children to cover many aspects of the music in the National Curriculum
creating and developing musical ideas - composing skills
responding and reviewing - appraising skills
listening and applying knowledge and understanding
ICT - Reviewing and modifying and evaluating work as it progresses.








